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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Monday, May 4, 2015

The Best Defence Is Taking Offence

Over the last couple of weeks there has been a storm in a teacup about some questionable tweets by John Stewart’s Daily Show replacement, Trevor Noah. Trawling through the comedian’s twitter history results in some rather tasteless, or at least ill-advised jokes about Jews and women. Twitter isn’t a great venue for nuance or subtlety, so it’s understandable that the jokes come off as blunt and none too clever, but it is a valuable resource for comics to test out bite sized chunks of new material to see if they stick. Some of the tweets being called to account (most loudly by Fox new, long term targets of The Daily Show, with headlines such as “Daily Show Disaster: How Trevor Noah Picks On the Powerless”) date back to 2009. On the surface, Noah’s story seems to be about people taking offence to what he has tweeted in the past, but in reality, at least to me, it seems to be a case of people going out and finding offence to use as a weapon.


Anyone can be offended by anything. That’s both the power and the ultimate weakness of the concept of being offended. Everyone is different and you can be sure that there will always be someone who will take offence at even the slightest thing. That’s what makes the whole concept of offending someone, especially when you’re a public figure, or even a magazine person like myself. There are groups who specialise in taking offence that make it their job to use the idea that a loose word or ill-timed joke could land you in hot water, essentially using the concept of offence and the repercussions thereof to police people’s actions. Years ago, when I was first editing Hyper, I ran afoul of B’nai B’rith for a joke article in which I had a freelancer write press releases for a number of games we generated using the online videogame name generator. THe game that got me in trouble was “Hitler Jetpack Combat”. The press release for the game was a parody of far right, white-supremacist ranting and the general reaction from readers was that it was pretty damn funny, though obviously there were some who weren’t too keen on the joke. The threat of repercussions to a joke that could only be found offensive if you ignore the context and the fact that it about white supremacists rather than Jews was used as the stick to prod me into printing an apology.
'' A number of people find the game offensive that’s their right ''
A print magazine and twitter are very different things the former allows nuance and subtlety and the latter really doesn’t, but the results of offence are the same. The very concept is used as a bludgeon against anyone even remotely “guilty”, even if they have to go digging to find said offence. Since the dawn of GamerGate, this has been a pretty popular tactic. Take for instance the case of Ian Miles Cheong, the editor of Gameranx and vocal opponent of GG. When he was a dumb kid he did some seriously dumb shit on forums, praising Hitler and a bunch of other crap he definitely regrets now. Because of this, any time he speaks up, his stupid mistakes are brought up to discredit him. I’m not excusing the stupidity of his remarks, but using something he said 13 years ago as a weapon, labelling the guy as a Nazi, and posting up his comments in order to reinforce the image is exactly the type of policing that the mining for offence that render the whole idea of “offence” such a ludicrous point. Everyone, no matter how pristine their internet history has said something that could be used as a weapon against them. I don’t have much of a twitter presence, mostly due to the fact that I am terrible at social media, and sociability at the best of times, but all anyone need do to discredit me is drag up this article from the past and use it as “evidence” that I am a vicious anti-semite. SOmeone is bound to be offended and the cycle will start again.

With the willingness of people to search out and willingly find something they can take offence to, the whole concept has, at least to me, lost all meaning. As I said before, everyone finds different things offensive. Some are obvious, such as gay jokes or racist and sexist remarks, and some definitely warrant attention, but deliberately finding offence to smear someone is a problematic thing not only for the individual involved, but also because it takes away the impact of real offence. It takes the concept of individual offence and transforms it into a blanket that can cover pretty much anything, often taking the focus of things that are truly worrying.

Take, for instance, the upcoming spree-killing game, Hatred. It’s a game designed to shock and is, at least according to the developers, an equal opportunity offender, with the race and sex of NPCs randomly generated so both men and women meet their violent deaths equally. It’s an easy game to take offence to, but ultimately it’s no worse than a number of other violent games on the market but doesn’t cover the core elements of the game with a veneer of narrative or taste. A number of people find the game offensive that’s their right but then came the reports that the developers were neo-Nazis thanks to a simple facebook like from Destructive Creations CEO and animator for Hatred, Jaroslaw Zielinski. Zielinski liked the facebook page of the Polska LIga Obrony the Polish Defence League an anti-Islamic nationalist group who fear the immigration of Chechynan refugees who they believe want to impose Sharia Law in Poland (much like our own home grown group of xenophobic idiots, Reclaim Australia), as well as a certain, lesser prejudice against the LGBT community and the favourite target of any nationalist group, the Jews. It seems like a pretty damning piece of evidence but Zielinski says that he only liked the page because they post news articles on the FB page relating to the Middle East and Europe and it was an easy way for him to have those articles brought to his attention.

It may not necessarily be the case, but it is conceivable that a man who spends the majority of his time in front of a monitor would want condensed news brought to his attention. Even if it isn’t the case, does it really matter. Being afraid of Islam isn’t a particularly rare thing at the moment. Governments and media organisations around the world are drumming up scare campaigns about Sharia Law, terrorism and Islam. He could be genuinely afraid of Sharia Law. That would make him gullible and an idiot, but not a neo-Nazi. Zielinski also says that he and other members of the development team lost relatives to the Nazis and things get more muddied. Finding something “offensive” and using it as a stick to beat Destructive Creations hid something a little more worrying that was happening at the same time. After Hatred was restored on Steam, fans of the game started running to the comments, blaming feminists and SJWs for the game having been removed from Greenlight, despite the fact that the removal had been an internal decision. They then started clamouring for a number of high profile feminists and SJWs, including Anita Sarkeesian, Leigh Alexander, Zoe Quinn and the like, so they can presumably murder them in effigy when the game comes out. I personally find that idea far more offensive than a facebook like, but ultimately what does it matter what I find offensive. As with many things, Stephen Fry summed everything up best in his article, I Saw Hate in a Graveyard, published in Guardian UK, june 5, 2015.

“It’s now very common to hear people say 'I'm rather offended by that.’ As if that gives them certain rights. It’s actually nothing more... than a whine. ' I find that offensive.’ It has no meaning, it has no purpose, it has no reason to be respected as a phrase. ' I am offended by that.’ Well, so fucking what.''

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Item Reviewed: The Best Defence Is Taking Offence Description: Rating: 5 Reviewed By: Unknown