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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Wednesday, May 27, 2015

Vertiginous Golf: Review

Veterans of other golf games will find something new when stepping up to the green; the game plays more like 3D snooker, emphasising trick shots and precision to land home without accumulating a stratospheric high score.

The game starts off on the cobblestone streets of a dark, rainy town. The only place to go is inside what looks like a barbershop, but as you step inside and see a combination of TV screens, posters, and padded chairs lining around you, it’s clearly anything but. Enter Vertiginous Golf, a game that takes you off the streets and into the sunny skies. You play as a golf-club of your choosing, moving a lightning filled golf-ball, and navigating the course, if you so wish, through the eyes of a robotic hummingbird.


The courses, as a whole, are hugely reminiscent of Bioshock: Infinite. The game eschews traditional courses entirely, playing on lumpy, sky-high grounds covered with spinning propellers, conveyer belts, and sweeping walls. While it only gives you a putter and a wedge, these tools are all you’ll need. It’s post-modern mini-golf.

The interface is minimal, displaying two meters, one for stroke power, another for the amount of energy you have. Energy is built up through each swing, and is used to rewind, or to influence the movement of the ball on a surface through the ‘influenza bug’, a firefly on the ball.

Playing Vertiginous Golf is an eclectic mix of aggravation and relaxation; the soundtrack is plaintive and soothing, at first, but after a while it sinks into the background like so much elevator muzak. The courses are thrilling to beat, but sadistically designed segments are painful to play. There are conveyer belts and ramps that lead your ball to nowhere, propellers which threaten to blow you off course, and limitations like using only the putter on the green.
 Trying to tap a golf ball into a hole will make you feel less like Tiger, and more like Sandler
Putting is usually easy, but swinging can be unintuitive with the game turning the tiniest mouse-pushes into giant swings. Trying to tap a golf ball into a hole will make you feel less like Tiger, and more like Sandler. While the influenza bug can influence a shot, it often runs out of steam before it can really do anything. Most disappointingly, it’s nigh-impossible to hook a shot, making you rely more on ricochets and deflections.

The game also lacks a story, its multiplayer is currently non-existent, and none of the touted customization was seen in our many hours running through. It would do well with map editors and modding features.  Does it need these? No, but it would be a better game for it, and would likely attract more attention to its fields.

Though run through with these shortcomings, Vertiginous Golf is a fun enough game, with a charming atmosphere, derivative but intriguing style and an interesting new take on min-golf style puzzling. A few more straightforward greens would have been appreciated as a lead in to the deeper puzzling, but otherwise it’s an interesting and fun stab at PC golf.

7/10

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Item Reviewed: Vertiginous Golf: Review Description: Rating: 5 Reviewed By: Unknown