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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Thursday, April 30, 2015

MGS V:The Phantom Pain, As Big Boss arrives, the boss leaves

You’ve surely heard the news by now? Metal Gear creator and director of MGSV: The Phantom Pain, Hideo Kojima, is no longer at Konami. Well, he sort of is, but not really. Additionally, the studio that Kojima heads up, Kojima Productions, is being shuttered. Well, Konami hasn’t actually said that, but it hasn’t said that it’s not being closed either. In fact, Konami hasn’t said much at all to clarify all the rumours swirling around Kojima, his studio, and Konami itself, so let’s rewind a bit and try to unravel what’s going on with Kojima and Metal Gear.


All this started when fans started to notice some curious changes. References to Kojima Productions and Hideo Kojima were being removed from MGS V’s website and the box art for the game; a tweet from the Kojima Productions Twitter account was sent out pointing to a new official Twitter account for MGS; a document on Konami’s website was discovered that showed Kojima would no longer be a director at the company. Naturally, this sparked speculation about whether Kojima had decided to leave Konami, or perhaps was being pushed out, with rumours that a power struggle between the publisher and Kojima Productions has led it to decide to make some drastic changes.
“WE’RE ACTUALLY QUITE EXCITED ABOUT THE PROSPECT OF KOJIMA MOVING ON TO DO SOMETHING NEW”
Konami and Kojima have responded to the rumours in some fashion, but their statements actually reveal very little. “The latest title in Metal Gear series, Metal Gear Solid V: The Phantom Pain will be released as planned,” Konami said. “Hideo Kojima will remain involved throughout.” Okay, so Kojima will be ‘involved’, but what exactly does that mean?

If we read between the lines here then we can make some pretty confident judgements about what’s going on. Konami’s refusal to outright state that Kojima is not leaving the company means that he is, barring a dramatic reversal, out the door. Given the fact that he is still involved in developing MGSV, that means he will probably cut all ties with Konami officially some time after the game’s release. With Kojima seemingly on his way out, that also means an end to Kojima Productions, at least in its current form Konami may simply rebrand and reorganise the studio rather than laying its staff off.

What does this all mean for the future of Metal Gear ? Well, in the short term, we expect very little to change. With Kojima still leading The Phantom Pain’s development, it’s hard to imagine that the internal turmoil evidently taking place at Konami will have too much of an impact on the game. It may be the case that Konami is unhappy with the level of influence Kojima has and it may well be taking steps to address that, but the idea that Kojima would let them interfere with The Phantom Pain in any significant way because of that seems incredibly unlikely (in any case, that would be inadvisable and impractical given that the game is in the late stages of development). Consequently, we’re hopeful that The Phantom Pain will still end up being the incredible game we’ve been anticipating when it hits PS4 in September.

Once The Phantom Pain is done, things get far more interesting. Kojima himself has expressed a desire to move on from Metal Gear numerous times and, while he’s reneged on promises that he would do so in the past, it now seems that is inevitable. We’re excited about the prospect of Kojima moving on to do something new outside of Metal Gear, whether that be at another company or as the head of his own studio.

That doesn’t mean Metal Gear is dead, with Konami saying that it “will continue to develop and distribute top-quality content in the Metal Gear series following Metal Gear Solid V: The Phantom Pain.” Indeed, the company has pointed people to its job page as it looks for new people to continue work on Metal Gear (sans mention of Kojima Productions, of course). If that does mean the next Metal Gear will not involve Kojima, Konami is taking a huge risk. The Metal Gear series is the only true giant that the publisher has left and, with Kojima commanding a loyal fan base, the next entry in the series will get short shrift if it’s not up to the high standard that’s expected. Given how intertwined Metal Gear has been with Kojima’s idiosyncratic approach to game design, we’re not sure it’s even possible for a new Metal Gear to please fans. We wait in anticipation to see what happens in the aftermath of MGS V’s release.

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Item Reviewed: MGS V:The Phantom Pain, As Big Boss arrives, the boss leaves Description: Rating: 5 Reviewed By: Unknown