As dr lemeza Kosugi, who starts out with only a whip and a laptop, your journey deep into an ancient temple is more metroidvania than Spelunky, with set puzzles to decrypt. even knowing where to start is overwhelming, since few areas are truly gated off and an intrepid spirit can carry you far and wide. it can also get you killed: often the difference between earning new equipment and triggering a trap is in figuring out these riddles before you drop a weight on a tempting lectern.
As your skills, item screen and understanding swell, so you'll learn when to push your luck and when you're asking to lose progress. Finding the Holy grail early on allows you to warp between save stones, for instance, trading the frustration of being lost and about to die for the wrench of having to abandon an excursion to go heal.
EX's presentation is charmingly retro, with catchy, chiptune-like themes and detailed pixel art, though that also extends to the 4:3 aspect ratio. while stretching the sides out would require remaking the game, it is a shame not to see Vita's entire width used. But if you're a brave soul hunting a hard game to treasure, you'll find what you seek in la-mulana.
8/10
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