Essentially it’s a fast-paced roguelike-like dungeon crawler with procedurally generated environments that pop into being as you move through the game. It’s aiming for the lo-fi polygonal art style that’s very much in vogue right now, so not only does it look great (despite being all dark and foreboding and stuff), but it’s got a brilliantly wicked sense of humour as well. Expect more details in the coming months, with the game set for release sometime in 2016.
Shadowrun Returns developer returns with new game,Necropolis
We quite like Shadowrun Returns, the Kickstarter-ed tactical RPG from Harebrained Schemes and if you played it, chances are you like it too. It’s good news then that Harebrained is hard at work bringing a new project to life. It’s called Necropolis, and it’s described as “a game of brutal combat and survival, set in a magical deathtrap that shifts and reconstructs itself around you”. Sounds delightful, doesn't it ?
Essentially it’s a fast-paced roguelike-like dungeon crawler with procedurally generated environments that pop into being as you move through the game. It’s aiming for the lo-fi polygonal art style that’s very much in vogue right now, so not only does it look great (despite being all dark and foreboding and stuff), but it’s got a brilliantly wicked sense of humour as well. Expect more details in the coming months, with the game set for release sometime in 2016.
Essentially it’s a fast-paced roguelike-like dungeon crawler with procedurally generated environments that pop into being as you move through the game. It’s aiming for the lo-fi polygonal art style that’s very much in vogue right now, so not only does it look great (despite being all dark and foreboding and stuff), but it’s got a brilliantly wicked sense of humour as well. Expect more details in the coming months, with the game set for release sometime in 2016.
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