Some players have reported that playing as a team of four like Left 4 Dead against an AI-controlled Goliath makes for a much more enjoyable experience, if only because the AI isn't programmed to run away from you all day long. The class system is confusing too: the Medic has recon abilities for some reason, and the Assault character has access to explosives while the Support one does not. It begs the question:why even give these characters traditional class titles if they don't even fit into those moulds?
“You know that a shooter is in deep trouble when it isn't much fun to shoot things in it”If you're playing as the Goliath, laying waste to the four humans is amazingly easy: you just take out the Medic first (he’s the one constantly emitting the green heal beam) and then stomp the other three into oblivion. If it gets too hot in the kitchen? Just leap the heck out of there and leave everyone
choking on your dust. Once you’ve eaten enough of the small creatures that bounce around each environment, you can evolve and then destroy the humans’ power source, which ends the game. To win, you have to avoid everyone for ten minutes, and then hit a box. It’s boring.
ALWAYS FOLLOW THE HOUND
During hunts you’re led around by an AI-controlled sniffer dog called Daisy, who reveals bright blue Goliath footprints on the ground. In the end, like so many of Evolve’s gameplay systems, this all turns out to be pointless. There’s no point in following the tracks because the Goliath moves so much faster than you do. They vanish quickly to boot.
ALWAYS FOLLOW THE BIRDS
When the Goliath starts munching on wildlife, it can sometimes startle resting birds in the trees above. These incidents flash up on your HUD, with information about how far away the birds are, along with an instruction to “Hurry!” But you can hurry all you like. Eating is a brisk process, and there’s no reason for the Goliath to hang around and wait for you.
ALWAYS FOLLOW THE DOTS
After every match you’re treated to a very cool replay of what just took place, all rendered on a tiny mini-map with a few moving dots. It tells you all that you need to know about the game currently: four small dots chase one bigger dot before either everything stops suddenly, or the four small dots disappear one at a time.
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