Monday, November 17, 2014
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Hideo Kojima’s vision for Metal Gear Solid V seemed like it couldn’t get any more ambitious what with it being divided into two halves and f...
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Whether it’s a boss fight that’s just too hard or a fiendish puzzle that’s beyond our ken, there have been plenty of reasons during our gami...
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Fantasia: Music Evolved is Harmonix’s most experimental project to date. Now that’s saying something: this is the studio that found success...
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On our trip to Gearbox Software, we had the chance to play some of the competitive, five versus five mode. Recently, we got a quick prime...
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Almost no early 3D games have survived the ravages of time. As ambitious designers wrestled to create strange, new genres, everything from t...
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As representations of war go, this is tough. Not just in the sense that it’s difficult to stay alive for any amount of time, but also becaus...
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Despite its functional title, Minutes is less about the notion of time than it is about the facets of design. Outside of the key tenet that ...
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So, after playing Crawl, we want know only one thing, how did they make a game that is this incredibly fun? Designer/coder, Dave Lloyd’s res...
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There’s no denying that DICE is passionate about working on Star Wars Battlefront the long dormant sequel revived by the Battlefield studio....
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Arkham Knight game director Sefton Hill is in reflective mood. He and his team are on the home stretch, in the final six months of work on ...

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