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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Friday, October 10, 2014

Middle-earth: shadow of Mordor

meat’s back on the menu as monolith delivers a real orcish delight.
Brogg the Wanderer can do one. This square-shouldered, corpulent cretin has been the bane of our first playthrough of this Tolkienian sandbox adventure. He’s cleaved his poison-edged broadsword into our chest more times than is healthy, even for a main character that’s immortal.

He lunges into combat with swagger and gusto, rubbing past victories in our face. We don’t need to fight him. But, such is the magic of Shadow Of Mordor’s Nemesis system, it would feel oh-so-good to grind his bulbous face into the dirt…


In Shadow Of mordor you play as Talion, a ranger living with his family in a Gondor settlement nestled in the valleys of mordor. It’s been 2,500 years since the dark Lord Sauron was last here, and the magma and ash-filled corruption of the books/films is yet to fully take hold. Set partway between The Hobbit and The Lord Of The rings, monolith’s middle-earth is on the brink of war, and the knowledge of what’s to come ties a heavy stone of tragedy to the feet of everything that unfolds. Starting as it means to go on, the story opens with your wife and child being brutally murdered by three of Sauron’s chief lieutenants. Once they’re done they turn the blade on Talion himself. bleak.

but Talion quickly finds himself resurrected. The Wraith form of celebrimbor, the elf that once helped Sauron craft the rings of Power, including the infamous One ring, has been grafted onto our anti-hero. both of these tragic figures are cursed with undeath, unable to join their families in the afterlife. With Talion’s combat skills and celebrimbor’s powerful Wraith abilities, however, there’s plenty of vengeance to be getting on with before Frodo and co get involved.
“the nemesis system means that even after 20 hours you won’t have seen the same orc twice”
Wraith and see

Seeing the pair through this quest is a case of identifiably Assassin’s creed-style adventuring. You can clamber up rock faces and ruined Gondorian architecture with ease. You can use eagle -sorry- Wraith Vision to pinpoint guard locations and highlight assassination targets. but whereas the creed is all too quick to distract from its titular job description, with sailing, pick-pocketing, tower defending and brotherhood management, mordor’s contract killing comes at you pure and untainted. This is all down to the Nemesis system.

Pause the game and a collection of Uruks and orcs, ordered by their fragile hierarchy, splays our before you. catch a footsoldier unawares and you can tap them for intel on who these orcs are and what their strengths and weaknesses might be. These orcs exist in the world, occasionally fighting each other or throwing feasts and the like to increase their rank. Kill an orc and another will rise
up to take his place.

This ever-shifting map of tenuous relationships is your assassin’s playground, letting you reach higher ranked orcs through their underlings. Your steadily growing collection of Wraith powers, including a game changing ability to dominate the will of defeated foes, allows for pure creativity  in approach, too.

case in point: brogg. We end up gathering some extra intel on him, now fully distracted from a main story mission that we were previously en route to. It turns out this chap is afraid of fire. We chase him down to see if we can utilise this new found knowledge. He’s beaten us several times now and as such has gathered considerable power. When we reach him, he’s in the middle of an execution, beheading a gaggle of subordinate orcs in a bid to strike fear into his followers. What to do…

Grog’s a good ’un

A vat of grog, a favourite of orcs, sits in an open tent behind all of the commotion.
A camp fire lies between brogg and the tent. Hmmm. We sneak around the gathering crowd baying for blood. Slipping a fistful of poison into the grog is easy. We sneak back out and up to our vantage point atop some nearby ruins. A couple of low-rank orcs wander over to have a sip, only to keel over dead. This naturally causes a disturbance, which good ol’ brogg heads over to check out.

As he walks past the campfire we shoot an elven arrow straight into it, causing a massive Wraith-infused explosion. brogg is set aflame and scampers away in shrieks of terror. Finally a win.

The story didn’t end there. In our game Talion and brogg duked it out several more times. When next we met brogg had burn marks on his skin and was wonderfully angry with us. by the time we reached the end he was woefully battle-scarred, and had taken to wearing a bag over his head to cover his wounds.

That this is all part of a system, and not a preordained creation on behalf of monolith, is wonderful. After your 15-20 hour playthrough of the story comes to a close you’ll not have seen the same orc twice. These guys are procedurally generated, and capable of some excellent surprises. Like the best open- world games SOm allows for hundreds of little stories which feel manufactured by
you as opposed to the developer.

Get into a proper battle and there's a brutal, though scrappy combat system in place (clearly inspired by batman’s Arkham games), which lets you feel both powerful with head-exploding Wraith finishers and fragile, as you’re almost always delicately poised on the edge of defeat. die and time will pass in the world. You’ll see the orc hierarchy shift before you, lending fresh impetus each
time you dive back in.

Uruk-in’ good

It isn’t perfect. The freerunning doesn’t quite feel as free as it should. There are too many occasions when you can blame your death on Talion not climbing the bit of wall you wanted or getting stuck on the scenery. Speaking of the environment, oppressive can still look beautiful, but you’ll never coo over mordor’s visuals.Human characters, meanwhile, appear to have been carved out of wax should you get too close.

You can’t knock the unique flow of play, though. much of its foundation is plainly riffing on what’s gone before, but the Nemesis system does assassinations better than Assassin’s creed ever has. That the whole package is wrapped up so deftly within the Lord Of The rings universe is, surprisingly, just the icing on top of this brilliantly realised idea cake. With a tie-in of such proportions, that’s
saying something.

8/10

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Item Reviewed: Middle-earth: shadow of Mordor Description: Rating: 5 Reviewed By: Unknown