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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Friday, October 10, 2014

FIFA 15 Review

EA builds on success and comes up a winner
EA Sports is pulling a Manchester City with this one. Just like the current Premier League champions, EA has resisted the temptation to break up a winning formula since last season and instead of bringing in fancy new additions, it’s only tweaking the areas that are necessary to lead it to another championship this term.


Those of you expecting a complete revolution will be a tad disappointed, because FIFA 15 hasn’t just splurged on changes for the sake of it. but even without stuff like mega-shot™ and all the other bells and whistles that eA used to needlessly cram in each year, FIFA 15 has never played a better a game of football.

regular players will fire up the game and instantly note that the menus have barely changed. Play for long enough and you’ll hear repeated lines from FIFA 14 coming out of the mouths of Alan Smith and martin Tyler (Townsend and Tyldesley have been axed). And even the minigames are mostly the same as last time out.

To summarise the surface new stuff: players and the pitch look exceptional, the Turkish league is now in, emotional Intelligence (read: player reactions) feels purely cosmetic and has barely any bearing on proceedings. Oh, and you can now see shirts being pulled. Got it? Good. Instead, eA has used its time to improve the thing that matters most: gameplay.

“Some crunches look like train wrecks with wingers Strewn across the grass”

Keeping it real

Out on the pitch, the improvements are subtle, yet game-changing. defender snow turn with purpose and can catch scampering attackers instead of standing still and scratching their backsides. AlI team-mates burst into space on the overlap or cut inside ready to pick up a return ball, even if you don’t call for a one-two pass. And goalkeepers are now more adept at stopping the ball than
they’ve ever been. You can even control the receiver of a goal-kick, free-kick, corner or throw-in too instead of just flinging the ball and hoping for the best.

What’s most impressive is that even through the many, many hours of play,we’re still yet to stumble across something predictable. No longer will the same attacking approach likely reap dividends, so you have to vary your play even more. Surefire angles to blast in goals inside the 18-yard box have also been nixed thanks to some canny goalkeeping animations that will have you applauding saves. even those easy headed goals where your attacker would mangle a defender in the air have been replaced with a more balanced approach.

The biggest difference to all before it is that FIFA 15’s ball feels like it could go anywhere. Not like it will suddenly head to the moon like a Jason Puncheon penalty, but the detachment makes you think you can do anything when passing, shooting or playing a defence-splitting long ball. It’s because of this new approach to the ball that we’ve been banging in some of the most glorious goals we’ve ever seen.

We scored one goal with Zlatan Ibrahimovic that literally raised us out of our seats. The ball was bouncing out of touch on the halfway line, Zlatan jumped to chest it forward and in one move half-volleyed the ball goalwards. It was merely a speculative effort, but it rattled in off the underside of the crossbar. cue: jumping, cheering and a little jig around the lounge. And FIFA 15 is packed full of magic moments like this. From nutmegging the goalie after a mazy run to thundercrackers that would snap a keeper’s arm if they got near it, we’re yet to see two goals the same.



Looming over

Speaking of mazy runs, FIFA 15 has finally fixed dribbling. FIFA has always been full of fancy trick animations to pass an opponent, but its standard weaving game has been weaker than Peter crouch trying to use a loom.

Players now jink and swivel their bodies with weighty accuracy at the press of a left stick. The likes of Angel di maria, marco reus and raheem Sterling can slice defences like a hot machete through lard. And thanks to the tweaks they can now escape close encounters with opponents and carry on dancing down the pitch, rather than lose the ball immediately. The new body balance physics also mean that sprint speed dribbles are like a beautiful slalom, with sharp moves bamboozling defenders.
Just don’t expect to do this with cloggers like Phil Jagielka.

midfield dynamos

defenders do get their moments of glory, mind. Aerial duels in FIFA 15 are no longer in favour of the attackers, and you’ll have to outwit the big beasts at the back with movement if you want to score with a header. defences are sturdier and tackles are more effective. There’s a certain satisfaction to sliding across a wet pitch, carving out a long mud streak and taking the ball and man in one move. Some crunches look like train wrecks with wingers strewn across the grass. And thankfully, the men at the back no longer do that annoying animation where they forget how to turn and then throw a lazy leg out long after the opposition has scored. It’s refined and makes for a much more balanced game.

FIFA 15 also increase the impact of creative midfielders. With FIFA 14 allowing near enough every player on the pitch to play exquisite through balls or deft chipped passes, the midfield maestros like Xavi, Pirlo and david Silva just blended in with the rest. but with a combination of those new body balance physics we talked about and the ability to play passes like no-one else, they really come into their own. Long cross-field passes, cute one-twos and neat positional play that sees them move into space to receive the ball, make them superb. And it might just be a trick of the mind, but players around these pass masters seem to make more runs in anticipation of some world-class distribution.

FIFA 15 isn’t perfect, mind. There are still some quirky animations in here that occasionally burst the realism bubble. Keepers are still prone to howlers, and a number of goals still come from daft rebounds off their lanky frames. Also the Finesse Shot appears to have been nerfed in such a way we barely use it now, which is a real shame.

but make no mistake, this is the best game of football around. eA has evolved its engine rather than revolutionised it, and it’s worked a treat. With friends or without, FIFA 15 plays a rock solid game of football and looks destined for glory again. Your move, Konami.

9/10

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Item Reviewed: FIFA 15 Review Description: Rating: 5 Reviewed By: Unknown