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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Saturday, May 23, 2015

Star Ocean: Integrity And Faithlessness, Remember when game titles made sense?

Whoever said all the good game titles had already been used might have been onto something. The early days of gaming gave us some absolute belters of tongue-twisting titles as bedroom coders looked to make their efforts stand out from the pack Escape From The Planet Of The Robot Monsters, Horace Goes Skiing and Hard Cheese are three cracking examples to toss into the faces of rose-tinted morons who suggest that old games are simply just better. But as gaming found the mainstream, titles grew more sensible, more self-explanatory (if you can get more elf-explanatory than Horace Goes Skiing), names slowly shrinking into single short words in an effort to make them easier to deal with. Halo. Gun. Haze.Pure. Blur. All the good ones got taken. But then along came the mobile copycats, with canny devs snapping up any variant of popular game titles they could get their hands on, to the point that we fully expect Call Of Honor: War Commander to be an actual mobile game. Like snappy band names, all the good, simple game titles are gone. It’s larger numbers in suffixes and convoluted subtitles from here on out, people. Get used to it.


If its ludicrous moniker didn’t draw enough attention to this new JRPG for you, there’s also the amusing fact that it follows directly on from the third game in the series, Till The End Of Time. Granted, Till The Next Game would have been a far weaker title (plus it’s probably already taken damn mobile vultures) but it’d at least have been more accurate. If nothing else, it’s still something to discuss next time one of those nice robots calls you up to chat about the accident you had recently or the PPI you were mis-sold. It’s not just the game names that leave this fifth Star Ocean game with a burden to bear, either character names have a lot to live up to. Till The End Of Time gave the leading role to a dude called Fayt Leingod but somehow, 2009 prequel The Last Hope managed to trump that by engineering the single most JRPG name ever crafted: Edge Maverick. Drink that in for a second. It’s almost too perfect. Impossible to follow, even. And sure enough, Fidel Camus is a letdown in almost every respect.
“THE OLD-SCHOOL RPG IS A DYING BREED AND WE’LL TAKE WHAT WE’RE GIVEN”
Well, that’s not entirely fair. Our new leading man hasn’t really had much of a chance to shine, given that we’ve not even seen (or heard) him in action yet. His starring role so far is limited to several appearances as Generic Anime Swordsman in these stills and a handful of bullet points. We’ll gladly give the lad a fair crack of the whip traditional old-school JRPGs are even rarer these days than they were last generation (and even then, we ended up playing both Till The End Of Time and The Last Hope against our better judgement) where every team was trying to push the format in different directions. We do know, though, that our boy Fidel keeps somewhat strange company. A terrifying purple-haired elf-girl-thing that looks like a haunted egg has taken over a child’s body and has eyes so big that windscreen wipers would be more effective than eyelids; another swordsman, this one resembling The Witcher’s Geralt enjoying a little Final Fantasy XII cosplay; a spiral-haired witch whose latticed outfit seems to have had every other panel cut out of it in a bid to win the Most Ridiculous Battle Attire Of All Time award (she’s a runaway favourite for it, too). It’s an odd bunch to be sure, and this is before we even set eyes on the inevitable ‘comic relief’ character it is an unwritten, yet sacred, rule that every classic JRPG has to have one and given what we’ve seen so far, we are not sure we’re ready, to be honest. We’re not sure we’ll ever be ready.

To its credit, Star Ocean’s setup has always been pretty cool, and we’re actually kinda up for taking spaceships to underdeveloped planets and impressing the plebs with our superior grasp of technology again. The narrative side of things is neat, too, although multiple endings isn’t quite the selling point today that it was when the series first landed on PSone. And it does look pretty as well, with stills making it look like photos of anime toys taken in a back garden and splattered with Photoshop after-effects, so hopefully it manages to retain this playful style in motion. Whatever the case, we’ll play it as we say, the old-school JRPG is a dying breed and we’ll take what we’re given. It’s only confirmed for Japan right now but seeing as how all the other games in the series have made it to the West, localisation seems bound to happen at some point we’re not sure when, though. Bonus points if Haunted Egg Girl is voiced by Troy Baker.

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Item Reviewed: Star Ocean: Integrity And Faithlessness, Remember when game titles made sense? Description: Rating: 5 Reviewed By: Unknown