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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Monday, May 25, 2015

Offworld Trading Company: Strategy’s strange new brother

Video games are synonymous with combat. The most common cliché among uneducated players is that games harbour and promote violence and blood. It’s a cliché which, sadly, isn’t totally unearned. Even games with a seemingly innocent premise are filled with combat. It is, for better or worse, the main language of the medium.

But can a game without combat be violent? Offworld Trading Company, a strategy title developed by Cilivzation IV’s lead designer Soren Johnson, comes damned close. It also comes close to being something totally unique, which in a landscape filled with everything from triple-A publishers to a coder in a dirty garage, isn’t something to scoff at.


Offworld is an economic strategy game. Or, as Johnson himself likes to say, “a strategy game without units”. Instead of conquering an opponent’s base, you attempt to grow your own company’s stock value. Once you buy out the other players, you win.

In brief, it’s an odd concept for a game, but as Johnson points out, it’s been tried before.

“The stock market mechanic…that’s lifted directly from Age of Kings,” he says. “I thought it was fascinating, and I’ve wanted to make a game about the mechanic.”

“We also took a lot of stuff from Railroad Tycoon the resource tree, for instance. Using materials, combining them and making other elements and so on.”

Johnson is referring to the main way in which you send your stock skyward. At the beginning of the game, players scout for resources, just like they would in Civilization. Iron, water, and other common resources are littered throughout the map. Players find them, harvest them, and use the bounty to both upgrade their own base and create new resources altogether. Control distribution and sell more expensive resources than your competitors, and you’re on your way to winning.

There’s some variety along the way, naturally. Each of the four playable classes have their own advantages, (robots don’t need water or food), and a black market allow for some nice sabotage.

But this is where Offworld’s strangest mechanic provides the best emotional thrills. The action is not in setting off an underground nuke, but watching numbers on the left-hand side of the screen. It’s a tension that ebbs and flows. Need some cash? Great sell your resources. Except now you’ve flooded the market, which drops the price, and now your stock price goes down. You’re a sitting duck.

At times this game is a living lesson in economics. Are your resources becoming cheap? Better pivot and start focusing on new ones. Better yet, monopolise an entire industry when you start detecting a shortage.  

This tension allows for some fun additions the game has a hacking array which lets you fabricate market demand.

It’s Capitalism. The Game.

Offworld is weird. It’s not often you find your heart beat racing because of some numbers on a screen especially when the on-screen animations aren’t necessarily the most thrill-enducing. But it works, partly due to the thrilling way the game informs you of what’s happening at any stage, and that’s kind of a problem for Johnson. Offworld is a hard game to market to both real-time strategy fans and the Civilization devotees who no doubt recognise his name and would be attracted to the project.

“We get a lot of people playing who love RTS games, and they’re happy to see something different,” he says. “But there is a demographic coming from the longer-term economic games and they’re telling us this is unusual, and they’re not used to playing something so fast-paced.”

That fast pace is one of the game’s defining aspect and one of the most frightening. Things happen at a remarkable pace in Offworld, to the point where once you know you’re losing, you can’t do anything to stop it. The obvious benefit to this is that you can play multiple games in a short amount of time, and they’re never the same game twice. There are no opening build orders like StarCraft here Offworld is frantic and ultimately comes down to analytical and predictive skill. Which is probably why strategy nerds are already giving it a thumbs-up in the early access program.

Your ability to micro manage will not help you here. Offworld is a game of the mind.

“It’s almost good that you don’t know you’re about to die until you do,” says Johnson. “But at the same time, is it going to help people understand the game? They need to be able to do something about it.”

“I’m enjoying the skill differentiation so far, actually. Within a week we were already getting beat online.”

Despite the early attention, Offworld is still a year away from release. And Johnson says there’s some work to be done in that time his team, Mohawk Games, is still figuring out how to market the damn thing.

“I don’t think we’ve figured it out,” he says. “We knew it was going to be a challenge. I hope it developers its own community and goes from there.”

Johnson’s colleague, former Firaxis veteran Dorian Newcomb, says early feedback from testers was mixed. While they received emails with subjects like, “you’re mis-selling this game”, or, “wewere expecting it to b lik City Builder”, the testers just kept playing. And playing. And playing.

“Then, two weeks later we keep getting emails. They went from having concerns about what the game was really about to just enjoying it for what it is.”


“You don’t need to figure it out in the first five minutes.”

A tough ask for a market built for Whatever’s New. But a legitimate one Offworld is not an easy game, but it is a rewarding one. As with all the best perseverance is a virtue.

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Item Reviewed: Offworld Trading Company: Strategy’s strange new brother Description: Rating: 5 Reviewed By: Unknown