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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Thursday, May 7, 2015

Mad Max: The Road Warrior

The number of genuinely great games based on movies is infamously small; for every GoldenEye or Riddick: Escape From Butcher Bay there are a dozen lazy licensed tie-ins. You would hopefully have forgiven our initial cynicism, then, when we first heard that Warner Bros. had commissioned a Mad Max game to coincide with this year’s belated fourth film in the franchise, Mad Max: Fury Road. That feeling only lasted, however, until we learned that Avalanche Studios, the team behind the brilliantly anarchic Just Cause franchise, was applying its talents to Mad Max . Then we saw the first gameplay trailer.


Set in the same parched, oil-drained future landscape as the movies, Avalanche’s Mad Max takes the form of an open-world action adventure. Beaten up and stripped of your possessions, your aim is to survive in the desert (either by eating dog food, bits of corpse or whatever else you can find lying around) and build your cache of weapons and armour back up before, ultimately, getting behind the wheel of a ramshackle car. You’ll meet a variety of rival tribes and crazed warlords some relatively friendly and willing to trade with you, most completely psychotic. You can combat the latter in bruising fist-fights, shoot-outs or, better yet, highs-speed inter-vehicle fights on lonely wilderness roads.
The creators of the Just Cause series apply their sandbox experience to the Mad Max universe, and the results look highly promising
Mad Max doesn’t necessarily offer us much that we haven’t seen in other sandbox games its missions and pastimes seem very much akin to the sorts of things we’ve seen in games like Batman: Arkham City and Shadows Of Mordor but it all seems to have been put together with real polish and affection for the films on which it’s based. There’s even a teasing reference to the Thunder Dome from Mad
Max 3 . The game doesn’t look like a lazily reskinned Just Cause, either; while the car battles look pleasingly explosive, the absurd physics of the Just Cause franchise appears to be absent.

What could potentially set Mad Max apart from other open world games is the relationship between players and their vehicles. You can use the car to tow other vehicles or drag the metal covers off secret entrances, and you’ll have to find fuel to keep your engine running. With the desert being such a harsh place when you’re stuck without a vehicle, we can imagine your car becoming a valued sidekick not unlike your horse in the classic console game, Shadow Of The Colossus.

So while Mad Max isn’t the biggest release of 2015 Star Wars: Battlefront and Black Ops III are the major headline grabbers so far this year it’s immediately become one of our most anticipated, and we keenly await its appearance on September 4th.

Online
On 26th April, the Call Of Duty marketing convoy officially rolled out of the garage, as the first reveal trailer for Black Ops III made its grand debut. Treyarch have been afforded an unusual amount of development time to create their latest sequel; by the time Black Ops III arrives in November, it’ll have been in the works for three years. At first glance, it doesn’t necessarily look as though the studio’s used that time to come up with anything especially revolutionary; there’s a zombie mode, the futuristic setting of Advanced Warfare’s back with a vengeance, and there’s all the gunplay and explosions you might expect.

What Black Ops III does introduce, however, is more speed and agility. Seemingly inspired by the underrated Japanese shooter, Vanquish, Treyarch’s sequel straps a thruster pack to the back of each player, which allows them to power slide across the ground and run up walls. The result, it seems, is a movement system with some of the speed of Advanced Warfare, but with more control and less hurtling through the air.

Black Ops III also switches things up a bit by introducing four different characters, selectable at the start of each multiplayer bout like a MOBA. There’s a character named Seraph who wields a gun with armour-piercing rounds. Ruin can jump up in the air and land on enemies with his Gravity Spikes. Outrider has a bow and x-ray vision. Reaper, the most outlandish creation, is a robot with a mini-gun for an arm and a time-travel ability.

The aim, it seems, is to make a Call Of Duty game that appeals to people other than the series’ other die-hard fans; the introduction of two female player characters and all-the-rage MOBA elements could be proof of that. Will Treyarch’s shooter succeed in being all things to all gamers? Time will tell, though it’s fascinating to think just how far the series has evolved from its WWII shooter roots.

Call Of Duty: Black Ops III is out on 6th November.

Incoming
Indie publisher Devolver Digital’s carving out a niche with its quirky and often violent games. And to add to the likes of Hotline Miami and pigeon dating simulator Hatoful Boyfriend, along comes the frenzied platform cover shooter, Not A Hero . The story’s utterly bizarre something to do with a purple rabbit who plans to become mayor by shooting all the bad guys in a crime-ridden city but the action itself is sublime. You run around a string of warehouses and office buildings, kicking in doors, jumping through windows and gunning down goons. There’s a real flow and agility to the gameplay, with your little pixelated hero able to take cover behind bits of scenery, slide along the ground to avoid bullets and knock over bad guys at a manic pace; imagine the addictive speed of Hotline Miami mixed with the perspective of the indie stealth game Gunpoint , and you’ll get the gist of Not A Hero ’s style. There’s a demo available from www.theujipparty.org, while the full game’s out on Steam from 7th May.

Telltale Inks Deal With Marvel
We’re not sure where Telltale gets the energy from. The Californian purveyor of episodic adventure games, Telltale has recently announced lucrative deals with Lionsgate (to make a videogame-TV show hybrid) and Mojang (to make a Minecraft: Story Mode series). Now Telltale’s joining forces with Marvel Entertainment to make a further string of games, set for 2017. Having already made hit series like Game Of Thrones , The Walking Dead and Tales From The Borderlands , Telltale’s going to be extremely busy over the next couple of years.

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Item Reviewed: Mad Max: The Road Warrior Description: Rating: 5 Reviewed By: Unknown