Not that Titan Attacks is in any great need of 3D. After all, the action takes place in a distinctly 2D plane, with wave after wave of alien attackers descending on the player’s upgradeable ship. As such, it is a fast paced and engaging title, which requires quick wits and even quicker reactions. And it’s not just about dodging bombs, either; every now and then an alien escape pod can be caught, or a craft spiralling out of control can be shot for added points and upgrade cash.
The real problem here isn’t the lack of 3D… it’s the same thing that plagues Titan Attacks on all platforms. As challenging and fun as it is, there really isn’t enough content here. The game ends far too quickly, or just continues in an infinite loop. It’s sad, really, because the premise and overall game dynamics are great fun, and fans of the classic Space Invaders will certainly enjoy this well constructed homage.
Perhaps we’ll see another Titan Attacks game in future, with a bit more variation and content. And a little 3D on the Nintendo hand held would be nice, too.
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