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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Tuesday, February 3, 2015

The Order: 1886, The Ages Old War

Cover-based shooters are the kind of game that can either work exceptionally well (like the last two Mass Effect games) or can go all kinds of wrong (Alpha Protocol springs to mind). With dynamics that are inevitably similar to games that have come before, they have a serious reliance on compelling narratives and interesting settings not to mention characters and equipment to bring freshness to the table. That could, of course, be said about numerous game genres, but it seems that people ignore things like first-person shooters and tend to direct their attention towards cover-based games.

It seems like The Order: 1886 will have the ideas of narrative and setting well taken care of. While information about the game has been sparse (in fact, for a major release, The Order: 1886 has seen comparatively little hype) there are certain things that we do know… and they look pretty exciting.


First off, there’s the setting, which lends itself to the nature of the game rather nicely. The Order: 1886 will take place in Victorian London, but with a twist. The game follows an alternate history, and at the height of its take on the Industrial Revolution, things look quite different. Technology within the game will be more advanced than it should be, with a strong steam punk feel applied to the gadgets that the player will employ, as well as to the overall setting. Airships and elevated trains will be seen in areas that are otherwise familiar, and the player will be able to see landmarks like the Palace of Westminster, Mayfair, Whitechapel, Crystal Palace Big Ben and the London Underground shrouded in the mist, steam and smoke of this alternate age.

In this setting, three groups will play a major role. The first is the titular Order, a small group of knights who fight against unearthly threats from the shadows, keeping humanity safe. The second are the half-breeds, nightmarish creatures who prey on humanity it was their very existence that necessitated the founding of the Order. The third are the rebels, a group formed by the people of London as a reaction to draconian laws and increasing poverty. These human warriors have declared war on the very organisation that keeps them safe, seeing the Order as the source of their woes, rather than their protectors.

The combination of these three groups, along with the unique and potentially rich setting, sets the tone for what may just work out to be a very interesting tale. Thanks to the power of the PS4, which will be the exclusive release platform for The Order: 1886, players will be able to enjoy this tale in extreme detail, with seamless transitions between game play and cut scenes, as well as highly detailed, motion captured characters.

The characters that the player will deal with the most will be four member of the Order. This organisation was founded centuries before the game, as a reaction to the threat posed by the half-breeds. Using a mysterious substance named blackwater, the Order have managed to lengthen the lives and improve the abilities of their members, all to better combat the inhuman menace. The principle characters within the game are Sir Galahad, a jaded veteran of the Order, Sir Percival (aka Sebastian Mallory), another veteran who will bend the law as needs require, Lady Igraine (aka Isabeau D’Argyll), the youngest member of the Order, and Marquis de Lafayette, a tactical genius tempered by the French Revolution and American War of Independence.

In addition to these characters, the player can expect, during the course of the narrative, to meet several other unique and interesting NPCs, many of which are based on actual historical characters (perhaps taking a page out of the Assassin’s Creed book).

Tying the characters to the environment will be their arsenal of weapons and equipment. Only a few things have been revealed, but they already look pretty exciting. And there are sure to be more items available, including a few surprises. Thus far, things like the Arc gun (firing electricity, no doubt), the Thermite gun (for explosive, fiery carnage) and fragmentation grenades have been revealed, to name but a few.

There are a number of things that we don’t know about yet, but from videos that are floating around the internet, we can see that The Order: 1886 will combine several dynamics into a seamless, cinematic experience. The player will experience both stealth and all-out action sections, and will have to solve mini-game puzzles and react to quick-time events during some of the more scripted sequences. We also know that the game will be a third-person perspective, and that there may be a degree of squad-based play. As to character progression, things are a little unclear, but it may be safe to assume that some kind of skill upgrading and equipment acquisition will take place. One thing that we do know is that The Order: 1886 will not feature a multiplayer component, which is a rather unusual move these days. Hopefully the game will be long, and there will be elements to warrant multiple play-throughs.

The biggest mystery surrounding The Order: 1886, though, doesn’t form part of game dynamics or character progression it stems from the development team. Ready at Dawn are not a new studio; rather, they cut their teeth on games like Daxter, God of War: Chains of Olympus and GoW: Ghost of Sparta. All of these games were developed for the PlayStation Vita. In fact, only two games developed by this team were not for the Sony hand-held: Okami (Wii) and GoW: Origins Collection (PS3). The Order: 1886 will be their first foray into PlayStation 4 territory, which may raise an eyebrow or two. In addition, with the exception of Okami, it is also the first time they are relying on their own IP, which may raise eyebrows even further. However, the consistently good ratings that their projects have received, combined with the videos showing game play and graphics, give a strong sense that The Order: 1886 will have a lot going for it.

The Order: 1886 has been in development since 2010, and went gold on the 19th of January. ON the 20th of February we will finally be able to see how Ready at Dawn’s new vision translates as we take on the alternate world that it will present to us.

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Item Reviewed: The Order: 1886, The Ages Old War Description: Rating: 5 Reviewed By: Unknown