As in many RPGs, you have the option to explore, craft, level up skills, and interact with the many NPCs around you. You can follow one of several paths through the tale, and choose to engage with the world in multiple ways, from traditional “good guy” to more deceptive, duplicitous, or shady options.
Dialogue trees form some of the backdrop of character development, and despite three clearly defined “classes,” players are free to mix their points around each as their abilities develop based on their actions.
Kingdom Come: Deliverance aspires toward an open-world with many choices and combat inspired by actual 15th century techniques. The concept is novel, but we won’t know if it delivers on its potential until the game comes to PC and other platforms down the line.
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