That might have been generous. You see, I had hated Double Fine’s previous game, Costume Quest , for its insistence on repetitive and uninspiring combat. And I scored that game a possibly harsh 5/10, with every point gained by the game’s gorgeously unpatronising pre-teen dialogue. I worry to this day that 9/10 for Stacking was an attempt to apologise to Tim Schafer, in the hope that he’d allow me to somehow transform into a cat and pad around on his big tummy.
In retrospect, I think Stacking is an 8/10 .It’s a brilliant, but pretty shallow premise, that substitutes breadth for depth: the puzzles aren’t hard, but there are a number of solutions for each one, making every replay a little more squintingly obscure, and potentially satisfying. Those mechanics will need beefing up if any sequel is ever planned but for this one short game, it’s a system explored with no
fatigue or heel-dragging. Knowing not to overstay your welcome is a courtesy that should be codified into DeBrett’s Manual of Game Developer Etiquette.
8/10
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