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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Thursday, November 13, 2014

Metrocide: Review

Flat Earth Games is developing a talent for charmingly lo-fi games that combine polished mechanics with an elegant retro aesthetic. Towncraft, the company’s first effort, did what it said on the tin, with an easy-to-learn, difficult to master town management sim. Metrocide, Flat Earth’s second game, is similarly backward looking in terms of its look and feel, but with some remarkably challenging gameplay.

It is, essentially, your typical murder simulator, and the game makes no bones about it. You play as down on his or her luck contract killer TJ Trench, and your mission is simple get enough money to leave your life of crime behind. To do that, however, you need to complete contracts take on jobs killing some of the city’s denizens.


This is far easier said than done, because Metrocide is hard. You start out with a very challenging blaster pistol, and just drawing it at the wrong time can send nearby witnesses into a panic, which in turn could lead to the police being on your trail. If you do manage to get ready to execute your target discretely, you still have to charge the weapon to fire it, by holding down the mouse button until it discharges you really need to plan ahead.

On top of that, the cops don’t like bodies on the streets, so you need to hide your victim down a convenient manhole, or dump them in a river. Being spotted is pretty bad for your health.
... the emergent gameplay from the city’s living AI makes each playthrough feel different.
The game is played from a top down perspective, with a simple set of controls. You use WASD to move around, but W always moves you toward the on-screen cursor, which is also your aim point. It takes a little getting used to, but in practice it actually makes for a lot of tight control.

But the real charm in the game comes from the setting of each city, and how rich they are. Gang members and vigilantes roam the streets, and other shootings happen quite often, complete with cop-patrolled crime scenes.

The population walk around, stop to look in windows, light up cigarettes, or get in your way (or run in fear) it all feels amazingly natural. And the emergent gameplay from the city’s living AI makes each playthrough feel distinctly different. Your targets are always random, and some are armed, some aren’t. It’s entirely possible for your target to get taken out by other NPCS, too, which is always like a gift you still get paid.

The game’s art is made of blocky pixels, but the combination of carefully chosen colours, and a very rich soundscape, make it seem remarkably detailed. Streets are littered with rubbish, buildings have very real depth to them, and the constant rain and ever-present police drones complete with accusing spotlights make for a true cyberpunk atmosphere.

The game is in Early Access, so is being updated as we speak. The developers are working on tweaking the game’s impressive difficulty level, and still adding the odd new feature, but for $6.99 the game is already feeling quite complete. If you want a breath of not so fresh city from the constant rollout of AAA epics, Metrocide’s a good antidote.

8/10

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Item Reviewed: Metrocide: Review Description: Rating: 5 Reviewed By: Unknown