Breakout matches start with the opposing teams jumping into the arena and landing on opposite sides. Cover blocks the immediate sightlines, with a large ‘pit’ area located in the centre of the map, as well as an enclosed structure on one side containing sticky grenades, a hill on the other with extra frag grenades, and two birds-nest locations with handy battle rifles.
It’s a furious and speedy tactical engagement, with the announcer shouting out kills, and catching opposing players off-guard or outnumbering them almost guarantees the kill. It also requires much more cautious play than ‘normal’ Halo multiplayer you've less health, no respawn, and every lost comrade makes the enemy team that much stronger. The feeling as you whittle down the opposition
and four Spartans begin hunting down the last enemy in this small space is delicious, and conversely the tension when you’re that sole survivor is like nothing Halo has done before.
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