728x90 AdSpace

Latest News

    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Thursday, November 13, 2014

Battleborn: perfect hybrid shooter, Preview

Pushing recent unpleasantness aside for a second, Gearbox’s track record for splicing the genetics of the first person shooter with new and exotic genres is impressive. Brothers In Arms snuck sentimentalism and squad commands behind enemy lines to produce a World War II shooter which stood out from what was at the time a considerable crowd, and exuded character. Borderlands opened Pandora’s +12 box of RPG isms and sent hit points and loot seeping into the FPS blueprint forever more, today you might as well brag that your game has 3D graphics as alluding to ‘RPG elements’.

Keeping that recent unpleasantness pressed firmly against the periphery and ignoring its silly tiptoe walk and ongoing legal proceedings, let’s address Gearbox’s latest attempt to revitalise the shooter by adding the greatest hits albums of other genres to it. Meet Battleborn, the co-op/competitive MOBA/RPG/shooter. Gearbox prefers ‘hero shooter’, but as that makes us dry-heave every time we write it let’s stick to an elegant ‘MOBARPGFPS’ instead.

DNA ok
The former genre’s influence on Battleborn breaks down as follows: you’re working in a team of five, either competitively against another five strong squad or battling only AI. Each of you has a handful of unique abilities on cooldown timers (more on the breadth of weaponry and characters in good time), you’re fighting in arena-like layouts rather than point-to-point maps, and AI enemies are present even when you’re fighting in a competitive match. Battleborn’s definitely game for a LOL, then.

But as the Texas studio’s taken pains to clarify, the MOBA is but one of a raft of influences. Reppin’ the RPG staples is Battleborn’s character progression system, which is a bit complicated. Roughly every minute while you’re in-game, your character will level up. Before you pull that face, know that the mid-round progression layer is one of three. It isn’t as Fisher Price as it sounds, honest. Those quick-fire
level-ups are dealt with on the Helix Menu, which give you binary options such as ‘faster movement speed, or more ammo?’ In this way you’re able to read the way a round is going, anticipate the strengths you’ll need to prevail and shape your character accordingly. It’s really rather clever, and we like the fact that the menu actually looks like a DNA double helix.

As if it was ever in doubt, enemies spew clouds of hit point numbers when they’re shot to give you that Borderlands RPG feedback and really illustrate the benefits to a new character perk or weapon boost. And over time, you’ll see those hit points gradually increase as the longer form character progression takes
place. Gearbox isn’t demonstrating this yet with the game in ‘pre-pre-alpha’ it’s likely to change mechanically. Oh, and just to complicate things, there’s a third layer that allows you to buff yourself, the keeper of all these characters.

But there are also fighting game elements within Battleborn. Part of that comes with its huge roster of characters Gearbox won’t put a figure on it yet bearing in mind its early developmental phase, but so far we’ve seen nine playable Battleborn belonging to five separate factions. And the variety within those nine, who include a mushroom, a gold plated robot gentleman wearing a monocle, and a sour-faced alien snob named Rath, is considerable. But there’s also a touch of the Street Fighters et al in Battleborn’s animation.
“NOT SINCE TEAM FORTRESS 2 HAVE YOU SEEN SUCH AN ARRAY OF BIZARRE SILHOUETTES SCRAPPING TOGETHER”
Draw distance
None of it is motion captured (much to the chagrin of all the local struggling mushroom actors), but rather ‘hand drawn’ like the old days. Bigger, sillier, more game ified animations are the result, and they actually work beautifully within the strange spectacle of Battleborn’s combat.

Not since Team Fortress 2 have you seen such an array of bizarre silhouettes scrapping together. Miko, the previously mentioned fighting fungus, uses close range martial arts skills and spore based attacks. Marquis, on the other hand, has a mechanical owl he can send out to scout the battlefield for him, and a weaponised cane. You can see how this might look a bit odd in a 5v5 scenario. Characterisation is strong already, and supplemented by touches of what’s becoming Gearbox’s trademark self aware humour in dialogue between the ’born.

The only thing we’re not quite sold on yet is the look. It’s colourful, and it takes a lovely screenshot. But it’s simply too friendly for our weathered tastes. Mechanically this new IP’s anything but kid gloves, but you’d never know that by gazing upon it.

  • Blogger Comments
  • Facebook Comments

0 commentaires:

Post a Comment

Item Reviewed: Battleborn: perfect hybrid shooter, Preview Description: Rating: 5 Reviewed By: Unknown