at least part of the problem is the shedding of all those licenses you took for granted with tiger. in the absence of any real players, clothing brands or gear manufacturers, the Golf Club can’t help but feel less connected to the real sport than the games of yore, and doesn’t even attempt to offer a sense of progression via gear-gating or a proper career mode.
1 Even character customisation is bare-bones, and given the online focus here that’s an issue.But while there’s little going on off the course, the actual simulation of golf is exemplary. using little more than the shoulder buttons to select clubs and shot type and the right stick to perform the swing itself,2 you’re empowered with an enormous repertoire of strokes. you’ll need a large percentage of them on the ever-growing, always frighteningly difficult user-created courses, too. net code and
infrastructure are robust enough to support a long-form online experience via leagues, but it’s hard to get past the fact that the Golf Club simply simulates golf. no frills or embellishments.
Just you, the club, and your gently simmering frustration. one for the genre’s hardcore if such folks exist.
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