728x90 AdSpace

Latest News

    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Tuesday, October 14, 2014

The Division Preview

Every time we see The Division, the more we realise that it’s an RPG disguised as a third-person shooter.  Thrown into a co-op assault mission.

A group of radicals that use flamethrowers to purge the city of its deadly virus by immolating everything and everyone in sight. Flanked by three allies, we set to work circumventing the enemies and clearing the area before we’re reduced to a flame-grilled puddle on a sidewalk.


The structure of the scenario might appear familiar to anyone who has previously roamed the Clancy verse: shoot the bad guys, clear the room and follow your objective marker. But what’s surprising is just how Ubisoft Massive's freshman release subverts expected action tropes in favour of RPG design principles. This is a game where balance and skill trees are just as fundamental to making it through a firefight as hip-fire accuracy. A game where a team of soldiers with clearly defined roles has each other to rely on, rather than their grenade stock. It’s a game about the players. It’s the concept that forms the formidable ambition at the core of The Division, elevating the action beyond its impressive bluster and into a game formed on deep and richer experience.

GETTING AROUND
One of the most interesting features of the game we’ve come across is how it’s paced. At the end of our demo we were rewarded with an upgraded gas mask, which would then enable us to explore other areas of the map that have a higher contagion level. This appears to be how The Division is limiting players' activity in the world and scaling the difficulty accordingly. 

YOU MUST WORK TOGETHER
The demo we recently played featured fights against lots of enemies at once. There’s a emphasis on each player honing specific skills to prevent being swarmed or flanked in enemy skirmishes, not to mention how useful the companion app controlled ally drone is in a fight. Also, you’ll want to prevent enemies from retreating the scene, as they’ll hit back later with reinforcements. 

BUILDING YOUR ARSENAL
Every weapon in the game can be upgraded, including grenades and ammo types to better balance your team such as specialists in health provisions and brute force weaponry. However, these specialisations (such as the type of grenade you’re carrying) can be switched on the fly due to a point system, which can be reallocated to upgrade other weapons and technology.

SAVING THE WORLD
Missions are initiated from the map screen, which creates a digital overlay over your current location. The map is split into districts, each with their own Security, Contagion and Morale stats. Security informs you of the likelihood of being attacked, Contagion the risk of being infected, and Morale offers an indicator of how likely you are to receive support from local civilians. Once the Morale and Security ratings are high enough, you can establish a ‘Base of Operations’ in the area.


  • Blogger Comments
  • Facebook Comments

0 commentaires:

Post a Comment

Item Reviewed: The Division Preview Description: Rating: 5 Reviewed By: Unknown