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    • Star Wars: Battlefront, It’s back, looking more powerful than you could possibly imagine...

      Star Wars has returned. Spirits dampened by the prequels have been re-ignited by the new hope of a JJ Abrams-helmed, George Lucas-free trilogy, and Jar Jar Binks will soon be nothing more than a fading memory. What better way to celebrate than with a shiny reboot of classic multiplayer shooter series Battlefront? Created by Battlefield developer DICE, the game will allow you step into the shoes of either the freedom fighters of the Republic or the Stormtroopers of the Empire and fight it out in online scraps of up to 40 players. The focus is on the planets, vehicles, characters and spaceships of the original trilogy, and the team have entered into a partnership with LucasFilm to make sure things are as faithful to the movies as possible. Access to the hallowed LucasFilm vaults has allowed them to digitally scan the original props for the film into the game, and they’ve made trips to the locations where the iconic battles of Hoth, Endor and Tatooine were filmed. They’ve even had a rummage in the archives at Skywalker Sound and dug out every classic peeeeowww and vwwoooosh noise they could find. “Our vision is to deliver what we consider the most authentic and realistic Star Wars universe ever created for a videogame,” enthuses design director Niklas Fegraeus. ‘Realistic’ might be a bit of a stretch when you’ve got space wizards running around with laser swords, but we appreciate the attempt. The latest footage certainly seems to back up DICE’s claims. It’s in-engine rather than truly in-game, so we would suggest taking it with enough pinches of salt to fill a Rancor pit, but it really does look like the original films. Blaster fire hits with a shower of pyrotechnic sparks, explosions send up startlingly spot-on plumes of smoke, and the spindly scout walker has the perfect herky-jerky, stop motion-style walk. It all ties nicely into Abrams’ new back-to-basics approach to the franchise DICE is trying to get as close as it can get to recreating the various practical effects and other old-school movie magic in-game. You’ll be able to pilot that walker yourself, too, along with speeder bikes, snow speeders, and loads of other iconic Star Wars vehicles. There’s no space combat, but players will still be able to hop into an X-Wing or a TIE Fighter for in-atmosphere dogfights, and the developers have even confirmed a pilotable Millennium Falcon. The towering AT-AT walkers are, unfortunately, AI-controlled, as are the Y-Wing bombers, which can be called in for a handy explosive air strike. In Vader Gamers will even be able to get into the cockpit of… err… Darth Vader’s head. After meeting certain yet-to-be-revealed criteria in a match, one lucky player will be able to temporarily become one of the heroes or villains of the franchise, including everyone’s favourite bounty hunter Boba Fett, and Mr Tall, Dark & Wheezy himself. When one of these characters hits the field, the focus of the battle shifts with their super-powerful abilities (Vader, for example, can deflect blaster fire with ease, and use his favourite employee-management tool, the force choke) they’re effectively boss encounters, and the enemy team will have to pull together to defeat them. “Players Will be able to hop into an X-Wing or a tie fighter for in-atmosphere dogfights” At least if you do find yourself face-to-face with the dark lord of the Sith you’ll have a buddy to back you up. The game’s partner system allows you to designate a friend as your online other half, meaning you can respawn at each other’s locations. Partners also share XP and unlocks, so you’re always on equal footing, even if one of you clocks in more game time than the other. According to the developer, this will, for example, make it easier for parents to play the game with their kids. It’s a nice idea, but we’re not sure if we’re ready to introduce our mums to online voice chat just yet. Fett pack Those unlocks will be the key to customising your character, as this entry ditches the classes of the original games. Instead you’ll be able to pick the weapons and gadgets you want in your loadout, effectively building your own class and tailoring it to exactly how you want to play. There’ll be plenty of toys to choose from, including a jetpack, and a portable force field generator for keeping your squad-mates safe. Your character’s gender and overall style will be up to you too, and you’ll even be able to play alien races including Sullustans and Ishi Tibs (don’t recognise those off the top of your head? And you call yourself a fan?!). With the ability to switch between first- and third-person perspective at any time in-game, you’ll be able to admire your look even in the heat of battle though your team mates will probably prefer you concentrate on firing your blaster. And yes, it’s official, for the first time ever there will be female Stormtroopers, though whether we’ll be able to tell under those helmets is anyone’s guess. The game unfortunately won’t feature a single-player campaign, with its only solo content being a series of custom missions set on the multiplayer maps. These will also be playable in co-op, split-screen, or online. It’s understandable that the developer wouldn’t see any new stories to tell in this well-worn era of the franchise, but it seems a strange omission given that Battlefield’s single-player offerings have only grown in recent years. They’ll need to make sure there’s plenty of content in the multiplayer to make up for it. Colour us tentatively excited. DICE has the right attitude, but the studio’s got a lot to prove after the near-disaster that was Battlefield 4’s array of technical problems. We’re certainly ready for a great new Star Wars game to go with Abrams’ film. How likely is it to look as good as that amazing trailer? Hey, never tell us the odds… Galactic battlegrounds The four planets you’ll be fighting over Tatooine Thankfully there’s not a pod race or precocious child prodigy to be seen. We did spot a Jawa Sandcrawler in the distance those scavenging scamps have probably turned up to loot the bodies. Sullust This lava planet is where the Empire makes its weapons and vehicles, including the AT-ATs. It was mentioned in the films, but never seen, and DICE has been given permission to flesh it out to its own liking. Endor The Ewoks’ villages could provide good verticality to the maps; important with jetpacks on offer. You can even see some of the furry killers running around in the background in the announcement trailer. Hoth Here in the office we’re keen on the idea of riding a noble Tauntaun into battle. On chilly maps like these you may need one - in a pinch, those lovely, steaming guts are warmer than any winter coat.

Friday, October 10, 2014

inFAMOUS First Light: Review

step into the shoes of the neon-fuelled fetch for infAmous: second son’s standalone expansion.
One of the greatest follies of modern-day gaming is the trend of downloadable content, season passes and microtransactions.

Game developers have become fiendishly clever at extracting money out of us. After charging some ridiculous prices for games, they soon realised that if the game is good enough, they can charge some more. But as Delsin Rowe of Infamous: Second Son and Cole McGrath of the previous instalments discovered, powers can be used for both evil and good. The DLC trend gave us some fantastic expansions that explored new ideas, such as Far Cry 3’s Blood Dragon and Infamous 2’s own Festival of Blood. In the case of Infamous: First Light though, the apple doesn’t fall far from the tree, and like Infamous: Second Son, it’s a well-rounded disappointment.
“There are moments of pure glee when your powers come together in a symphony
of destruction, but everything else tends to pull things down.”
Infamous: First Light, and indeed Second Son, aren’t disappointing because they’re bad, but rather because they had so much potential. In both instalments, there are moments of pure glee, especially when your powers come together in a symphony of destruction, but everything else tends to pull things down. Let’s start with the story.

First Light a standalone single-player expansion to Infamous: Second Son puts you in the shoes of Abigail Walker or Fetch, the neon-powered conduit you meet in the main game. The story begins with Augustine (the main antagonist from Second Son) interviewing Fetch about her past at the conduit prison, Curden Cay, while simultaneously putting her through training in battle arenas.


These battle arenas come equipped with a number of challenges that the player can indulge in outside of the main story. In fact, if you own Second Son, you can play through these arenas as Delsin as well and pit yourself against waves after waves of enemies. While they are an interesting enough distraction, they didn’t really hold me beyond their required tasks in the story.

The story takes you back two years, where Fetch and her brother Brent are trying to pull one last job to escape and start a new life in Canada. As you would expect, things don’t go as planned and Brent ends up getting abducted, setting up this roughly three-hour adventure for you. Fetch’s story is definitely tighter and better than Delsin’s, partly because it’s shorter and partly because Fetch is a far more likeable character than Delsin. Her dependency on Brent, especially for her emotional well-being, comes out as a believable motivation for doing the things she does, something that was sorely lacking in Second Son.

The story stumbles towards the end though, primarily because at some pivotal moments, the game takes away the choice between good and evil; something that has been a hallmark of the series. Instead, you watch these moments go by, doing exactly what you’re told to do via on-screen prompts. For a game that has always given choice at such defining moments, suddenly having it taken away felt a little jarring.

“At some pivotal moments, the game takes away the choice between good and evil; something that has been a hallmark of the series.”
You’d expect things to go a little better on the gameplay front, but unfortunately the fundamental problems that exist with Second Son carry over to First Light chief among them being the city of Seattle itself. Games like Grand Theft Auto V, Assassin’s Creed and Watch Dogs have spoilt us by giving us living, breathing worlds that exude a collective personality and charm. Infamous’ Seattle, by comparison, is dull and drab and serves merely as a stomping ground for its superpowered inhabitants.


The most interesting thing I have ever seen an NPC in Seattle do is scream in terror. Playing as Fetch means that you’re restricted to a single set of powers, which would have been a downer if the neon powers weren’t hands down the best amongst all of them. Sucker Punch did a good job streamlining the neon powers as well, so you have some new moves now, such as the quick melee finisher and the neon homing missiles, making Fetch suitable for both long-range and close quarters combat. You can hang back and try to bring down enemies by targeting their weak spots, or go in punching and blasting anything that comes your way.

The best part about the neon powers in Second Son was the sheer joy of movement as a neon haze at breakneck speed. Sucker Punch has made this more awesome here by adding neon swirls around town. As you race your way through them, you temporarily gain speed and momentum, allowing you to move faster and jump farther. These swirls have been placed frequently enough for you to chain them with ease and move around Seattle with reckless abandon.

The side missions of First Light try to take full advantage of these abilities. In neon races, the player is tasked with chasing a fast moving lumen a neon cloud that awards a skill point when collected. These lumens are also placed in plain view, but in difficult-to-reach locations. Figuring out how to reach a particularly elusive lumen, and then executing it perfectly is one of the rare high points of the game.

The rest of the side missions are generic at best. Apparently, it is must for conduits to express themselves via some form of graffiti (in the case of Fetch, you have neon graffiti). The simple days when conduits could express themselves by zapping you in the face with their powers are long gone. So in the name of misplaced character development, you can indulge in sullying the walls around the city with some rather spectacular looking neon art. The other side mission, where you must locate and destroy a drone by accessing its camera, is equally trite.

I can only recommend Infamous: First Light to the gentleman at the back who was the only one to raise his hand when I asked for die-hard fans of Infamous Second Son. The three-hour adventure which can be extended by a couple of hours if you are obsessed with completion is simply not worth it. For everything it does right, it gets two things wrong, all the while reminding us of the potential that has been squandered.

RATING: 5 /10

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Item Reviewed: inFAMOUS First Light: Review Description: Rating: 5 Reviewed By: Unknown